Call Of Chernobyl Traders

Posted By admin On 23/08/21

Call of Chernobyl traders. Hello everyone, as you all probably know it's quite a hard task to choose a faction in Call of Chernobyl, and one of my main concerns in this is the amount and location of the traders each faction can use. For S.T.A.L.K.E.R.: Shadow of Chernobyl on the PC, a GameFAQs message board topic titled 'Trader's Door Locked?' C: Program Files THQ S.T.A.L.K.E.R. Shadow of Chernobyl gamedata config misc tradetrader.ltx Find the line suppliesstart Go down to;AMMUNITION and add under this ammo5.45x39fmj = 5, 1 This means, he will sell 5 boxes of ammo with a 100% chance that he will sell it.

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STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.16-1.4.22.

Version 6 (TBA)

  • Added STCoP 2.9 weapons: ACE21, CZ75a, FNC, Sig 552, SKS, TAR-21 & Vityaz.
  • Added STCoP 2.9 weapon variants for Colt 1911.
  • Added weapons: AEK-973, AK-12 (7.62x39), AUG A3, Bizon-2-01, Scar-20 & Sig 553.
  • Added weapons variants for SKS, TAR-21 and AK-74M.
  • Adapted generic explosions for layered sound mods.
  • Disabled 'use_aim_bullet' values in all weapons.
  • Fixed 7.62x54 ammo types using swapped icons.
  • Fixed AI accuracy and damage problems (hopefully).
  • Fixed all problems with alpha maps in icon sheets.
  • Fixed AK-74 (Upgrade 2) out-of-sync reload sound.
  • Fixed miniature G3 and Scar-H world models.
  • Fixed Nimble crashing when not in use as a trader.
  • Fixed PKM ammunition using incorrect tracer colour.
  • Fixed po4x34 scopes using wrong crosshair and backwards icon.
  • Fixed reticles on EOT sights not self-illuminating.
  • Fixed reticles on Kobra sights not self-illuminating.
  • Fixed SKS ejecting two shells at once (one was a particle).
  • Galil rifle now supports a po4x34 scope.
  • Moved all addon-specific icons to opposite end of the sheet.
  • Nerfed buckshot and removed it's armour-piercing capabilities.
  • Reduced zoom factor on L85 rifle greatly, now comparable to G36.
  • Re-enabled the Colt Kimber and fixed its reload sounds and holster anim.
  • Removed dependency on defines.ltx config file.
  • Removed Walther pistol from the rifles spawn list.
  • Renamed addon to 'STCoC Weapon Pack', forking from the CoP mod.
  • Renamed many weapon sections to bring them in-line with AO3.
  • Scopes can now be detached from the SVD, SVU and Vintorez.
  • Updated stash blacklist to include patches and scopes.

Version 5

  • Fixed alpha errors with icon sheets.
  • Fixed crashes related to knives.
  • Homemade gauss ammo now obtainable via stashes.

Version 4

  • Added 4-to-1 tracer system (Requires 1.4.15).
  • Added different names to weapon variants.
  • Added missing fire_modes key/value pairs.
  • Added missing wpn_sig220_nimble section.
  • Added po4x34 scope and wpn_groza_po4x34 weapon.
  • Added six new knives to enhance melee gameplay.
  • Added some missing textures and tidied up some others.
  • Converted Nimble into a rare weapons and outfits trader.
  • Corrected Groza description (because it now has a scope).
  • Fixed crashes when upgrading AEK-971 and Lucky Gun.
  • Fixed crashes with ammo_12.7x55_fmj and ammo_50bmg.
  • Fixed crouch movement animations with MP5SD.
  • Fixed wpn_usp_nimble using 9x19 ammo.
  • Reduced fire_dispersion_base weapon values by 25%.
  • Restored the Barrett M95 and accompanying 50 BMG ammo.
  • Validated and fixed hundreds of bad .thm files.

Version 3

  • Adapted grenade and firearm sounds for layered sound addons.
  • Fixed crash when equipping wpn_vintorez_nimble.
  • Fixed crash when quicksaving or quickloading caused by bad particles.xr.
  • Fixed description of wpn_groza saying it could use a scope.
  • Fixed detach scope option showing when no scope is attached.
  • Fixed engine array overflow cause by ammo_mag_size in w_knife.ltx.
  • Fixed wpn_aps and wpn_oc33 empty reload animation and sound sync.
  • Fixed wpn_sv98 ejecting shells before the bolt was pulled.

Version 2

  • Added missing text for EKP scope.
  • Added missing translations for wpn_wa2000.
  • Fixed crash with wpn_vintorez_nimble.
  • Fixed description of wpn_scar.
  • Fixed EKP alignment with wpn_ak74.
  • Fixed AC10632 alignment with wpn_hk416.
  • Fixed wpn_glock using stereo audio shoot sounds.
  • Fixed helicopter gunfire not displaying tracers.

Version 1

  • All previous bugfixes and changes from pre-1.4 releases.
  • Fixed crashes caused by bad meshes (.ogf files).
  • Fixed G36C recoil bug.
  • Fixed MP5SD reload animation causing gun to go off-screen.
  • Fixed pistol reload sounds being incorrect when magazine not empty.
  • Fixed SIG220 shooting and Vintorez reload sounds.
  • Fixed typos and other mistakes with text replacements.
  • Real life east-west tracer colours.
  • Implemented new engine features where appropriate.

S.T.A.L.K.E.R.: Shadow of Chernobyl is commonly credited as one of the notable pioneers when it comes to first-person horror survival genre.

Praised for the chilling post-apocalyptic atmosphere and hardcore shooting mechanics, SoC is easily a must-have for fans of the genre.

With the release of S.T.A.L.K.E.R 2 coming in 2021, now is the perfect time to revisit this classic. Or if you’ve never played, even give a go for the first time to see what it’s all about (with mods, of course!)

CallChernobyl

Lucky for us, there’s a ton of mods available out there – from enhancing what the game already has, to giving us a completely fresh SoC experience.

15. Starter Pack

The modding community has been kind of enough to create a “Starter Pack” for those just getting into S.T.A.L.K.E.R. mods.

As you’ve probably guessed, it’s a great jumping-off point as it doesn’t change anything gameplay-wise. You’d still be getting the original SoC experience except with updated graphics.

Other than several visual mods, the Starter Pack also includes the Zone Reclamation Project.

ZRP is a community-supported modpack for overall bugfixes – so consider yourself lucky if you’re playing the game for the first time.

Chernobyl

14. Absolute Texture Mods

Continuing on with some graphical upgrades, the Absolute Texture Pack contains two mods specifically targeted towards improving nature and structures.

SoC is all about immersion and atmosphere, and what better way to appreciate the game than to have it looking as good as possible?

Even post-apocalyptic flora and buildings look better at higher resolutions.

13. Original Weapons Renewal 3

Even weapons are getting overhauled for SoC.

Weapon textures from Call of Pripyat have been directly ported for SoC compatibility, and you’d be surprised at the difference a few years makes in terms of graphics technology.

The weapon textures are all in HD, but that’s not the only upgrade you get with this mod.

Moving weapon animations have also been added for when you’re sprinting among other actions.

Updated weapon sounds have been added as well, from reloads to gunfire.

12. Weather Total Conversion Mod 3

Immersion in games is usually determined by small factors we don’t think about.

We’ve come a long way since SoC’s release, and with the community taking it upon themselves to make it look as good as possible, even weather effects have been upgraded.

New shaders and textures have been applied to make the weather feel much more realistic. Varying weather effects have also been added, including multistage sunrise and sunset effects, as well as new weather cycles.

The mod makes use of 120 new skydome textures to give you the most realistic weather possible.

11. Real Gore

Of course, blood and gore always come with the territory of shooter games.

Hades’ Real Gore mod basically increases the amount of gore in the game, but also improves on the appearance as well.

Blood color is made more realistic, and there are now real “wet” blood marks and even chunks of gore mixed in with the blood from exit wounds.

Not only does this give the game a more realistic look, but it makes deaths much more brutal as well.

Good times.

10. Rules Of Engagement

The Rules Of Engagement mod is a simple quality of life improvement that addresses NPC behavior.

Many players were annoyed by the game’s stealth mechanic not being effective at all. NPCs could basically spot you from miles away which would trigger them.

1350w

This mod simply removes that so you won’t have to deal with NPCs, especially if you’re trying to quietly walk past them.

9. Double Damage on All Weapons

Now if you just want to go in for quick shootout, this is a great mod for creating some chaos.

As the title suggests, all weapons now deal twice as much damage as before.

It’s great fun to just run around guns blazing, shooting past every moving thing you see.

The mod can actually be put to more serious use though, as enemy weapons do double damage as well. This makes for a more challenging experience as you’ll have to be more careful about how you approach gunfights.

8. Hal’s Traders Overhauled (HTO)

Many SoC fans felt that the trading system was one of the biggest areas of improvement for the game.

Hal’s Traders Overhauled gives the trading much more depth and realism – making each trader unique.

He didn’t like how traders in the original game would always offer you useless items when you were already equipped with better counterparts – which was one of the first things he fixed.

Traders have expanded inventories as well, making it easier to purchase ammo.

There’s added variety to the traders as well, as different traders will most likely not have the same items available.

7. Repair Kits Revamped

Repair Kits Revamped is a nicely-designed added-feature mod that you probably didn’t think you needed.

Weapon durability plays a huge role in SoC, and it can be quite disappointing once you get attached to a particular gun.

Fortunately for us, the Repair Kits Revamped adds the ability to salvage parts from other guns and armor to make repairs.

If you’ve found that one gun for you, no need to worry because you’ll now be able to carry it throughout the entire game.

6. RadioPhobia 2

When it comes to new content, there are tons of mods out there expanding on the game’s story, or even adding whole new storylines to play through.

RadioPhobia 2 is the first major overhaul mod on the list, making changes to a lot of aspects of the base game.

Gameplay mechanics are updated with a harder economy, making for a tougher survival aspect as ammo and supplies are harder to come by.

Shooting mechanics have also been updated making for more realistic gunplay, along with new weapons, suits, and items to discover.

The mod already comes with some visual upgrades as well, so all in all this should already make for a unique SoC experience.

5. Oblivion Lost

For years, SoC fans have tried to capture the original intended version of S.T.A.L.K.E.R. that we never got.

The project was called Oblivion Lost, which was supposed to be a futuristic shooter. Not much detail is known about the project.

But modders Kanyhalos & the OLP Team have built a whole mod based on how they imagine it would be.

Oblivion Lost implements tons of changes, from added content like completely new levels to improved gameplay mechanics.

There’s a lot to explore here as freeplay is also possible, allowing for a less linear SoC experience.

The main storyline doesn’t stray far from the original game, but is extended, so you have more of the game to enjoy.

4. L.U.R.K.

If you feel like a challenge, L.U.R.K. takes the hardcore aspect of SoC even further.

Known for making the game brutally difficult in exchange for realism, L.U.R.K. is probably a good choice to go with for the more experienced SoC players.

Aside from the typical graphical upgrades, L.U.R.K. makes changes to core aspects of gameplay including gun recoil, carry weight, and enemy spawns.

Tougher enemies spawn earlier, and what makes it even more challenging is that artifacts can no longer be used.

If you’re looking for a tough hardcore shooter experience, this is the one for you.

3. RMA: Autumn Edition

Another mod that aims to restore the previous storyline of SoC is RMA.

The modders actually found content and levels that weren’t included in the final cut, and made them accessible to players.

Much of the retrieved content gives the existing story much more depth and context. So if you want to get deep into the lore of SoC, this a great way to do so.

The pack also already includes the Autumn Aurora 2 graphical upgrades to make the environment far more atmospheric.

2. Priboi Story

If you’re looking for something completely fresh, Priboi Story will give you exactly that.

Giving you a completely new storyline, Priboi Story is set one hundred years after Strelok “The Marked One”. You now play as military Lieutenant Priboi Slipchenko, sent back into The Zone to reinvestigate the incident.

All the more refreshing is that it’s actually in a different style from the original SoC game, requiring more investigation and exploration.

Call Of Chernobyl Mod

The story also ties in to the original game. So if you’re looking for new content, this is one to check out.

Call Of Chernobyl Arsenal Overhaul

1. Old Good STALKER Evolution (OGSE)

OGSE takes the top of the list simply because of its stability.

Having being tested extensively, it’s so easy to get into just because it will give you the smoothest experience among any of the other SoC mods on the web.

There are tons of original ideas here, from the extended storyline to the updated vehicle physics.

Call Of Chernobyl Story

There are even new quests to play through, so OGSE is a great way to add new playable content if you’ve already finished the base game.

Browse:STALKERVideo Games

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